803 Being There When You Can’t: VR for New Facility Orientation and Training
10:00 AM - 11:00 AM PT
Friday, October 22
We know that people learn best through real world experience, but how do we provide those experiences in spaces that are dangerous, distant, or non-existent? Virtual reality (VR) is making that possible. MetroHealth is building a new hospital building in Cleveland, and simultaneously building a VR replica (directly from the architectural CAD files) so that staff can virtually enter the new building at any time, long before occupancy. The VR tech is cool and exciting, but its effectiveness in transferring new workflow and wayfinding skills to the new hospital depend on implementation of evidence-based learning experience design principles within the VR system.
In this session, you will learn how a virtual reality space can be economically built in Unity using existing architectural CAD drawings, and see a demonstration of the phases of the development process with increasing fidelity and interactivity over time. You’ll glean evidence-based guidelines for structuring effective and engaging learning experiences within the VR environment. Further, you’ll learn how we applied what we learned from a controlled research study of transfer of training that we conducted with a previous virtual hospital implementation. You’ll then discuss how to apply these design guidelines to your own projects. Finally, you’ll hear the advantages, challenges, and pitfalls of using VR to solve a perennial problem in moving to a new healthcare space: Giving caregivers sufficient time to practice providing excellent care in a new space well before being able to enter the actual building.
In this session, you will learn:
- How VR can be used to simulate an environment that cannot be entered in the real world
- How to apply evidence-based guidelines for development of effective VR based learning
- How to integrate VR into a comprehensive orientation and training program
- How existing architectural CAD files can be used to speed development of VR spaces
Technology discussed in this session:
Unity, VR headsets
VP Solution Engineering
Brooks Canavesi is a technologist with experience spanning standards, emerging technologies, learning, and science. Brooks is a former enterprise software developer turned solutions architect professional with expertise in software architecture, IoT (Internet of Things), enterprise mobility, emerging technology, business development, and product management. Brooks has focused on bridging the gap between technology and business outcomes to top national logos. Currently, he’s a strategic consultant with hands-on experience identifying practical business opportunities, inspiring team commitment, and liaising with key stakeholders. A high-honor graduate of Penn State University, Canavesi holds a bachelor of science in information sciences and technology.
Chief Learning Strategist
Marty Rosenheck, PhD, CEO and chief learning strategist at Cognitive Advisors, provides talent development, learning experience design, and learning technology ecosystem consulting. He is a thought leader and sought-after consultant, speaker, and writer on the application of cognitive science research to learning and performance. Marty has over 30 years of experience. He has created award-winning learning experiences, designed learning ecosystems, developed cognitive apprenticeship programs, built performance support systems, conducted needs assessments, specified learning paths, constructed virtual learning environments, and developed formal, informal, and social learning strategies for dozens of nonprofit and for-profit organizations.