Session Details
401: BYOD: Gamified XR Escape Experience: Leave the Slide Deck Behind
Most learning teams are stuck in slide-based design. Even when they want something more interactive, XR feels too complex, too expensive, or too technical to attempt. The result is predictable content that learners click through instead of engage with.
In this BYOD session, you'll learn how to leave that predictable slide deck behind and design and build a gamified XR escape experience step by step. Using a clear escape design framework and no-code tools, you will map learning objectives to clues and challenges, and unlock mechanics. Together, we will construct a working browser-based XR interaction and break down the structure behind it. This is an active working session. You will outline your own escape concept, define performance goals, structure challenge mechanics, and identify how XR supports measurable outcomes. You will leave the session with a practical-build blueprint and a clear path to pilot XR inside your organization.
In this session, you will learn to:
- Identify performance scenarios where gamified XR enhances learning outcomes
- Design an escape-style XR learning experience aligned to measurable objectives
- Build a basic no-code XR interaction using a structured escape framework
- Create an implementation plan to introduce XR into existing training programs
This session is designed for learning professionals who understand core instructional design concepts but have limited experience with XR or augmented reality tools. You should be comfortable defining learning objectives, identifying performance problems, and building basic interactive experiences. Familiarity with web-based platforms and digital authoring tools at an introductory level is expected. No coding or 3D modeling experience is required. Prior hands-on experience with XR tools such as Zapworks Designer is not necessary. The session introduces the workflow step by step and provides practical experience building a browser-based XR escape interaction at a functional, non-developer level.
Technology Required:
Laptop