Session Details
105: Beyond Lectures: A Discovery-Driven Activity Framework for Onboarding & Learning
Onboarding and leadership programs often default to lecture, discussion, and knowledge checks because there is "a lot to cover." But that "drinking from the firehose" approach frequently produces passive participation and poor retention.
In this session, you’ll learn the practical, repeatable approach our team uses to convert lecture-heavy content into discovery-driven team activities that boost engagement without requiring complex game design. You’ll leave with our discovery‑driven activity framework, OCDF:
- Objective — define one behavior/decision learners must perform
- Context — identify when they’ll apply it at work
- Dynamics — add 1–2 light game elements: choice, constraints, collaboration, timebox, mystery
- Feedback — build immediate feedback and a short debrief that locks in meaning
To make this real—and replicable—we’ll walk through three simple activities from our onboarding redesign and deconstruct each using OCDF. We’ll also cover when not to gamify—including sensitive topics, high-stakes moments, time constraints, and in situations where clarity and direct instruction outrank play—so you can make the right call with stakeholders and learners.
In this session, you will learn to:
- Decide when lecture is appropriate vs. when discovery will work better
- Apply OCDF to design simple, outcome-aligned activities (even if you don’t feel “creative”)
- Adapt an activity for in-person and virtual delivery while preserving collaboration and feedback
- Use a “don’t gamify” checklist to avoid common pitfalls and misfires
- Use a 1-page OCDF worksheet to convert a lecture topic into an activity immediately
This session is for learning professionals who build instructor-led or blended programs and want a structured way to incorporate game-based learning without needing formal game design expertise. The content is framework- and example-driven and focuses on practical design decisions and delivery adaptations rather than theory. Attendees should be comfortable evaluating a lecture topic and mapping it to an interactive activity using the provided worksheet and patterns.